go-scopes/forge/forge.go

134 lines
2.3 KiB
Go

// Package forge implements sort of a stack-based interpreter.
package forge
import (
"git.sr.ht/~cco/go-scopes/common/ptr"
"git.sr.ht/~cco/go-scopes/common/stack"
"git.sr.ht/~cco/go-scopes/common/voc"
)
type fitem interface{}
type fptr = ptr.Ptr[fitem]
type fstack = stack.Stack[fitem]
type fvoc = voc.Vocabulary[fitem]
type Callable func(*forgeEnv, XT)
type forgeEnv struct {
ds, rs fstack
cp, ip, dp fptr
voc *fvoc
}
type FE = *forgeEnv
func NewFE() *forgeEnv {
return newFE(newVoc(nil))
}
func (f *forgeEnv) ChildFE() *forgeEnv {
return newFE(newVoc(f.voc))
}
func newFE(voc *fvoc) *forgeEnv {
return &forgeEnv{
ds: stack.NewStack[fitem](),
rs: stack.NewStack[fitem](),
ip: ptr.NewSlice[fitem](),
voc: voc,
}
}
var newVoc = voc.NewVoc[fitem]
var newScalar = ptr.NewScalar[fitem]
var newPtr = ptr.NewSlice[fitem]
// xitem (executable item) / XT (execution token)
type xitem struct {
name string
fct Callable
body fptr
}
type XT = *xitem
func Register(voc *fvoc, name string, fct Callable) *xitem {
it := xitem{
name: name,
fct: fct,
}
voc.Register(name, &it)
return &it
}
func (it *xitem) Name() string {
return it.name
}
// forgeEnv methods
func (f *forgeEnv) Code(items ...fitem) fptr {
code := newPtr(items...)
// ... pre-process (compile) code ...
return code
}
func (f *forgeEnv) Call(code fptr) {
f.rs.Push(f.ip)
f.ip = code.Clone()
for f.ip.Next() != nil {
xt := f.ip.Value().(XT)
xt.fct(f, xt)
}
f.ip = f.rs.Pop().(fptr)
}
func (f *forgeEnv) Exec(items ...fitem) {
f.Call(f.Code(items...))
}
func (f *forgeEnv) Def(name string, items ...fitem) XT {
xt := Register(f.voc, name, doDef)
xt.body = newPtr(f.Code(items...)).Next()
return xt
}
func (f *forgeEnv) Const(name string, value fitem) XT {
xt := Register(f.voc, name, doData)
xt.body = newScalar()
xt.body.Append(value)
return xt
}
func (f *forgeEnv) Literal() {
f.Push(f.ip.Next().Value())
}
func (f *forgeEnv) Voc() *fvoc {
return f.voc
}
func (f *forgeEnv) Push(it fitem) {
f.ds.Push(it)
}
func (f *forgeEnv) Pop() fitem {
return f.ds.Pop()
}
func (f *forgeEnv) Peek(d int) fitem {
return f.ds.Peek(d)
}
// basic functions for executable items
func doDef(f *forgeEnv, xt XT) {
f.Call(xt.body.Value().(fptr))
}
func doData(f *forgeEnv, xt XT) {
f.Push(xt.body.Value())
}