reorganize cybertools.process; add simple action handler and work item class
git-svn-id: svn://svn.cy55.de/Zope3/src/cybertools/trunk@1280 fd906abe-77d9-0310-91a1-e0d9ade77398
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6 changed files with 174 additions and 205 deletions
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@ -5,50 +5,79 @@ Business Process Management
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We start with the definition of a simple process:
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startNode --> n01 --> endNode
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startActivity --> n01 --> endActivity
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>>> from cybertools.process.definition import ProcessDefinition, Node, Transition
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>>> process = ProcessDefinition()
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>>> n01 = Node()
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>>> process.startNode.addTransition(n01)
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>>> n01.addTransition(process.endNode)
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>>> from cybertools.process.definition import Process, Activity
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>>> process = Process()
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>>> n01 = Activity()
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>>> process.startActivity.add(n01)
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>>> n02 = Activity()
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>>> n01.add(n02)
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Now let's execute the process:
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>>> from cybertools.process.execution import ProcessInstance
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>>> instance = ProcessInstance(process)
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>>> execution = instance.execute()
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>>> execution = process.execute()
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As there aren't any interactions with the outside world in our process we
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don't see anything. But we can check if the process instance has reached the
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process' end node:
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process' end activity:
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>>> execution.currentNode is process.endNode
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>>> execution.currentActivity is n02
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True
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So let's now associate an action handler with the process' nodes:
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So let's now associate an action handler with the process' activitys:
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>>> from zope.component import provideAdapter, adapts
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>>> from zope.interface import implements
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>>> from cybertools.process.interfaces import INode, IActionHandler
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>>> from cybertools.process.interfaces import IActivity, IActionHandler
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>>> class DummyHandler(object):
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... implements(IActionHandler)
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... adapts(INode)
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... adapts(IActivity)
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... def __init__(self, context): pass
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... def handle(self, execution):
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... print 'working.'
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>>> provideAdapter(DummyHandler)
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>>> execution = instance.execute()
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>>> execution = process.execute()
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working.
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>>> execution.currentNode is process.startNode
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>>> execution.currentActivity is process.startActivity
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True
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>>> execution.trigger()
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working.
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>>> execution.currentNode is n01
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>>> execution.currentActivity is n01
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True
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>>> execution.trigger()
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working.
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>>> execution.currentNode is process.endNode
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>>> execution.currentActivity is n02
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True
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Next we'll use a predefined action handler that creates a work item. As this
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makes only sense if the action handler can give the outside world access
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to the work item somehow, we have to subclass this generic, abstract class:
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>>> workItems = []
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>>> from cybertools.process.execution import WorkActionHandler
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>>> class MyActionHandler(WorkActionHandler):
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... def handle(self, execution):
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... super(MyActionHandler, self).handle(execution)
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... workItems.append(self.workItem)
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>>> provideAdapter(MyActionHandler)
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>>> execution = process.execute()
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Now the process is waiting for somebody to pick up the work item and
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submit it:
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>>> execution.currentActivity is process.startActivity
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True
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>>> workItem = workItems[0]
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>>> workItem.done
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False
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>>> workItem.submit()
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>>> execution.currentActivity is n01
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True
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>>> workItem.done
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False
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@ -24,93 +24,52 @@ $Id$
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from zope import component
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from zope.interface import implements
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from cybertools.process.interfaces import INode, ITransition, IProcessDefinition
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from cybertools.process.interfaces import IActivity, IProcess
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from cybertools.process.interfaces import IActionHandler
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from cybertools.process.execution import Execution
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class Node(object):
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class Activity(object):
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implements(INode)
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implements(IActivity)
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def __init__(self, process=None, name=u'', title=u'', handlerName=''):
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self._process = process
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self._incoming = set()
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self._outgoing = set()
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def __init__(self, name=u'', title=u'', handlerName=''):
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self._successors = set()
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self._handlerName = handlerName
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self.__name__ = name
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self.title = title
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def getProcess(self): return self._process
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def setProcess(self, prc): self._process = prc
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process = property(getProcess, setProcess)
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@property
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def outgoing(self): return self._outgoing
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@property
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def incoming(self): return self._incoming
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def successors(self): return self._successors
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def getHandlerName(self): return self._handlerName
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def setHandlerName(self, name): self._handlerName = name
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handlerName = property(getHandlerName, setHandlerName)
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def addTransition(self, destination):
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transition = Transition(destination)
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self.outgoing.add(transition)
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transition.source = self
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if transition.destination.process is None:
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transition.destination.process = self.process
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def add(self, activity):
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self.successors.add(activity)
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def execute(self, execution):
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execution.currentNode = self
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def execute(self, execution=None):
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if execution is None:
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execution = Execution()
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execution.currentActivity = self
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handler = component.queryAdapter(self, IActionHandler, name=self.handlerName)
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if handler is not None:
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handler.handle(execution) # creates work item; work item triggers execution
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else:
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execution.trigger()
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return execution
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class Transition(object):
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class Process(object):
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implements(ITransition)
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def __init__(self, destination, qualifier=u''):
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self._source = None
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self._destination = destination
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self._qualifier = qualifier
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def getSource(self): return self._source
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def setSource(self, node): self._source = node
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source = property(getSource, setSource)
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def getDestination(self): return self._destination
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def setDestination(self, node): self._destination = node
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destination = property(getDestination, setDestination)
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def getQualifier(self): return self._qualifier
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def setQualifier(self, node): self._qualifier = node
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qualifier = property(getQualifier, setQualifier)
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def take(self, execution):
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self.destination.execute(execution)
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class ProcessDefinition(object):
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implements(IProcessDefinition)
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implements(IProcess)
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def __init__(self):
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self._instances = set()
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self._startNode = Node(self)
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self._endNode = Node(self)
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self._startActivity = Activity()
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@property
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def instances(self): return self._instances
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def startActivity(self): return self._startActivity
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def getStartNode(self): return self._startNode
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def setStartNode(self, node): self._startNode = node
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startNode = property(getStartNode, setStartNode)
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def getEndNode(self): return self._endNode
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def setEndNode(self, node): self._endNode = node
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endNode = property(getEndNode, setEndNode)
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def execute(self):
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return self.startActivity.execute()
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@ -23,52 +23,81 @@ $Id$
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"""
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from zope.interface import implements
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from cybertools.process.interfaces import IExecution, IProcessInstance
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from zope.component import adapts
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from cybertools.process.interfaces import IActivity, IExecution
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from cybertools.process.interfaces import IWorkItem, IActionHandler
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class Execution(object):
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implements(IExecution)
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def __init__(self, instance):
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self._instance = instance
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self._currentNode = None
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def __init__(self, parent=None):
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self._currentActivity = None
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self._workItem = None
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self._parent = parent
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self._children = set()
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@property
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def instance(self): return self._instance
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def getCurrentNode(self): return self._currentNode
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def setCurrentNode(self, node): self._currentNode = node
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currentNode = property(getCurrentNode, setCurrentNode)
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def getCurrentActivity(self): return self._currentActivity
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def setCurrentActivity(self, activity): self._currentActivity = activity
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currentActivity = property(getCurrentActivity, setCurrentActivity)
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def getWorkItem(self): return self._workItem
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def setWorkItem(self, item): self._workItem = item
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workItem = property(getWorkItem, setWorkItem)
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def trigger(self, transitionPattern=None):
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outgoing = self.currentNode.outgoing
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if outgoing:
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transition = iter(outgoing).next()
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transition.take(self)
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class ProcessInstance(object):
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implements(IProcessInstance)
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def __init__(self, process):
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self._process = process
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self._executions = set()
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@property
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def parent(self): return self._parent
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@property
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def process(self): return self._process
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def children(self): return self._children
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def trigger(self, qualifiers=set()):
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successors = [s for s in self.currentActivity.successors
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if not qualifiers
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or qualifiers.union(successor.qualifiers)]
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for successor in successors:
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if len(successors) == 1:
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execution = self
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else:
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execution = Execution(self)
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self.children.add(execution)
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successor.execute(execution)
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class WorkItem(object):
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implements(IWorkItem)
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def __init__(self, execution):
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self._execution = execution
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self._activity = execution.currentActivity
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@property
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def executions(self): return self._executions
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def execution(self): return self._execution
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@property
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def activity(self): return self._activity
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_done = False
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@property
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def done(self): return self._done
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def submit(self, data={}):
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_done = True
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self.execution.trigger()
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class WorkActionHandler(object):
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""" A simple action handler that creates a work item.
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"""
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implements(IActionHandler)
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adapts(IActivity)
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def __init__(self, context):
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self.context = context
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def handle(self, execution):
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self.workItem = WorkItem(execution)
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def execute(self):
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execution = Execution(self)
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self.executions.add(execution)
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self.process.startNode.execute(execution)
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return execution
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@ -31,64 +31,53 @@ _ = MessageFactory('zope')
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# process/workflow definitions
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class INode(Interface):
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class IActivity(Interface):
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""" A step of a process - typically a state that lets the process wait
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for a user interaction or an action that is executed automatically.
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"""
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process = Attribute('The process this node belongs to')
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incoming = Attribute('Transitions that lead to this node')
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outgoing = Attribute('Transitions that lead to the next nodes')
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successors = Attribute('A set of activities following this activity')
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handlerName = Attribute('Name of an adapter that may handle the '
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'execution of this node')
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'execution of this activity')
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qualifier = Attribute('A collection of strings giving additional '
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'information about an activity. '
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'May be used by an execution context '
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'for deciding which activity it will execute next')
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def addTransition(destination):
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""" Append a transition to the destination node given
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to the collection of outgoing transitions.
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def add(successor):
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""" Append an activity to the collection of following activities.
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"""
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def execute(execution):
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""" Execute a node in an execution context of a process instance;
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if this node signifies a wait state this will create a work item.
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def execute(execution=None):
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""" Execute a activity in an execution context of a process instance;
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if this activity signifies a wait state this will create a work item.
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If the execution argument is None a new execution context will
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be created. The execution context is returned.
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"""
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class ITransition(Interface):
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""" A transition leading from one node (activity, state, action) to
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the next.
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"""
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source = Attribute('The node that triggered this transition')
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destination = Attribute('The destination node of this transition')
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qualifier = Attribute('A string giving a hint for the meaning of the '
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'transition. May be used by an execution context '
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'for deciding which transition it will transfer '
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'control to')
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def take(execution):
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""" Pass over the execution context from the source node to the
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destination node.
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"""
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class IProcessDefinition(Interface):
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class IProcess(Interface):
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""" The definition of a process or workflow.
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"""
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instances = Attribute('A collection of process instances created from '
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'this process definition')
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startNode = Attribute('The start node of this process')
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endNode = Attribute('The end node of this process')
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startActivity = Attribute('The start activity of this process')
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def execute():
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""" Start the process (typically by executing its start activity).
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Return the execution context.
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"""
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class IActionHandler(Interface):
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""" Will be called for handling process executions. Is typically
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implemented as an adapter for INode.
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implemented as an adapter for IActivity.
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"""
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def handle(execution):
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""" Handles the execution of a node in the execution context given.
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""" Handles the execution of a activity in the execution context given.
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"""
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# process execution
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current states) of a process instance.
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"""
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instance = Attribute('The process instance this execution context belongs to')
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currentNode = Attribute('The node the process instance is currently in')
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currentActivity = Attribute('The activity this execution is currently in')
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workItem = Attribute('The work item the process instance is currently '
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'waiting for; None if the current node is not in a '
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'waiting for; None if the current activity is not in a '
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'waiting state')
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parent = Attribute('The execution context that has created this one '
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'e.g. because of a forking operation')
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children = Attribute('A collection of execution contexts that have been '
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'created by this one')
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def trigger(transitionQualifiers=None):
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def trigger(qualifiers=None):
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""" A callback (handler) that will may be called by an action handler.
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This will typically lead to moving on the execution context
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to an outgoing transition of the current node. The execution
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context will use the transitionQualifiers to decide which outgoing
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transition(s) to transfer control to.
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"""
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class IProcessInstance(Interface):
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""" An executing process, i.e. an execution context that keeps track of
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the currently active node(s) of the process.
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"""
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process = Attribute('The process definition this instance is created from')
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executions = Attribute('A collection of currently active execution contexts')
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def execute():
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""" Start the execution of the process with its start node;
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return the execution context.
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to a successor activity of the current activity. The execution
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context will use the qualifiers argument to decide which
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activities to transfer control to.
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"""
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class IWorkItem(Interface):
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""" An instance of an activity from a process definition.
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""" A work item tells some external entity - typically a user - to
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do something in order to let the process proceed.
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"""
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node = Attribute('The node this work item has been created from')
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execution = Attribute('The execution context (and thus the process '
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'instance) that has create this work item')
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activity = Attribute('The activity this work item has been created from')
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execution = Attribute('The execution context that has created this work item')
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done = Attribute('A Boolean attribute that is true if the work '
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'item has been submitted')
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def submit(data={}):
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""" Provide the work item with some data (optional) and have it
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continue the process by triggering the execution context.
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This should also set the `done` attribute to True.
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"""
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@ -8,13 +8,13 @@ $Id$
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import unittest, doctest
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from zope.testing.doctestunit import DocFileSuite
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from cybertools.process.definition import ProcessDefinition
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from cybertools.process.definition import Process
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class TestProcess(unittest.TestCase):
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"Basic tests for the process package."
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def testBasicStuff(self):
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p = ProcessDefinition()
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p = Process()
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def test_suite():
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@ -1,32 +0,0 @@
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#
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# Copyright (c) 2006 Helmut Merz helmutm@cy55.de
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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"""
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Work items (tasks) and similar stuff.
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$Id$
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"""
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from zope.interface import implements
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from cybertools.process.interfaces import IWorkItem
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class WorkItem(object):
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implements(IWorkItem)
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||||
|
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Add table
Reference in a new issue